by Gamatroid
Merryn waits all night for her father to return from his fishing voyage. He never does. After a vivid dream showing her father trapped under the sea, Merryn is determined to save him. This unlikely heroine builds a small submarine from spare parts and sets off to rescue him.
SONG OF THE DEEP
- RELEASE DATE: 6/12/16
- MSRP: $14.99
- DEVELOPER: Insomniac Games
- PUBLISHER: GameTrust Games
- PLATFORMS: Xbox, PlayStation and PC(Steam)
- PLAYED ON: Xbox Series S
Song of the Deep is an underwater metroidvania, starring a young girl searching for her father in a small submarine.
Like many metroidvania-style games, you explore a wide area where you can travel back and forth between regions, and you unlock access to new areas through finding new equipment.
Clearly this game came out quite a while ago, but I only just got around to playing it. I got it on sale a while back and its been firmly stuck in my backlog. Honestly not sure why I finally got around to playing it, but I'm very glad I did.
RETRO ROOTS
At the risk of talking about the same games inspiring every metroidvania ever made, which typically includes Castlevania: Symphony of the Night, I thought it might be best to look back at the very first "metroidvania" when it was just...Metroid.
Metroid
Of course you can't have a Metroidvania without paying omage to the original game on NES.
The first Metroid game really did start it all, albeit without some of the genre-standard enhancements that would later make the games much more playable, like having a world map, which the original Metroid didn't (crazy, right? how the heck did we ever find anything?).
In fact, the only "map" was this illustration in the instruction manual. Helpful, right?
Honestly, for me the original Metroid is kind of hard to play, and other than its very important place in gaming history, I'd rather play its sequel: Super Metroid on the Super NES.
REVIEW
SCORES OUT OF 10
Gameplay & Mechanics: 8
Song of the Deep has both the benefit and the burden of many, many metroidvania-type games come before it. It shares a lot of the common elements with other games in this genre, like an interconnected world with secrets to discover, and unreachable areas that become accessible once you acquire new abilities. In keeping with its underwater / submarine theme, however, its interesting that you use a claw as your primary weapon and that doubles as a tool to grab things to solve puzzles. I love its dual purpose and eventually you unlock torpedoes and sonar blasts, which are all unique to the setting and totally relevant. It certainly makes the game feel fresh among a sea of other metroidvanias.
Visuals & Art Direction: 9
One area that almost everyone seems to agree on is Song of the Deep is a beautiful game. Its underwater world and the areas you navigate look really good, and it has backgrounds that stretch way into the distance hinting at a world that is much larger than the area you get to explore. Every section of the game is not only unique in its design but it looks absolutely amazing. Truly I can't go on enough about how great this game looks.
Audio & Music: 8
While the music in Song of the Deep is also beautiful, I really enjoyed its spoken narrative, which not only helps it feel like a storybook, but the Scottish accent of its narrator gives the game a unique vibe. Like the graphics, everything about the sound design is beautiful.
The story of Song of the Deep is also "deeper" (ha ha) than many modern metroidvanias, and also unique. It's not set in space. It's not set in some Dark Souls-esque world. It's also not simply set underwater, but it combines actual things you would find in the ocean along with folklore-like mystical creatures and futuristic mechanical wonders. It really weaves an incredible world to explore, and I really hope the developer will go back and create more games in it someday.
Technical Performance: 6
While I didn't find the game performed badly, I did encounter a few glitches and issues that seem like they should have been patched out by now. For example, there were a few times where the audio glitched and either triggered something early, or kept playing when I had been killed and was respawning. Not a big deal, but doesn't seem like a conscious design decision. This is the one area where I feel the game could have received a bit more playtesting and polish, but I also don't think its a big enough issue to severely detract from the overall experience. Just know going in that you will likely encounter a few issues here and there, and just work around it.
Innovation & Originality: 8
Song of the Deep certainly has a lot of unique ideas within the metroidvania-genre, but at the end of the day it is still a metroidvania at its core. It certainly gets style points for doing different things within the genre, but the main gameplay will still feel very familiar to most gamers, which is not a bad thing, but it doesn't scream "highly innovative" either.
Value: 9
Frankly, even at $14.99 this game is a steal, and you can regularly find it on sale much cheaper than that (I guarantee I didn't pay full price). It's a really well made, beautiful game, and it is probably priced a little below where it could be. I wholly recommend it, even at full price.
Score Summary
- 8 - Gameplay & Mechanics
- 9 - Visuals & Art Direction
- 8 - Audio & Music
- 8 - Story & Narrative
- 6 - Technical Performance
- 8 - Innovation & Originality
- 9 - Value
OVERALL SCORE: 8
Song of the Deep is a wonderful, beautiful, well crafted experience. The only thing that drags its score down a bit are the technical glitches still present in the game, but they don't ruin what is otherwise an extremely enjoyable game. Even at full price this game is a great value, and I wholly recommend that everyone play it.
CRITICS CORNER
In looking at other critic reviews and user ratings, the scores for Song of the Deep are lower than I think the game deserves. Most reviews agree that the game is beautiful, but some ding it badly for what they claim is uncompelling gameplay or technical issues. Clearly I disagree. While there are some glitches I ran into, I thought the overall game was excellent and my score wasn't higher simply because of the glitches I did encounter which suggest it could have been polished a bit further.
(EG's score compared to other publications - raw score quoted then followed by normalized score out of 10, if applicable)
- Gamatroid Gaming: 8/10
- IGN: 6/10
- Game Informer: 7/10
- GameSpot: 6/10
- Polygon: 7/10
You can check out my beginning gameplay from Song of the Deep in the YouTube video below: