by Gamatroid 🕹️
GAME FACTS
- TITLE: Abathor
- RELEASE DATE: 7/25/2024
- MSRP: $14.99
- DEVELOPER: Pow Pixel Games
- PUBLISHER: Jandusoft
- PLATFORMS: Xbox, PlayStation, Switch and PC
- PLAYED ON: PlayStation 5
RETRO ROOTS
Abathor's developer cites Rastan and Golden Axe as sources of inspiration, and it's easy to see why. Rastan is the most immediate visual call back, as the main barbarian character, Crantor, is a dead ringer for the main protagonist of Rastan, and even the gameplay reminds me more of Rastan than anything else, although there are certainly differences that take it beyond its influences.
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| Rastan - Arcade Archives |
The influence from Golden Axe is likely seen in the multiplayer aspect of the game, since there don't really seem to be many references to the game. However, there is one sequence where you ride on an eagle's back which would be a call back to one of the levels from Golden Axe (although the eagle in Golden Axe was WAY bigger).
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| Golden Axe supported two player multiplayer |
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| See? Golden Axe's eagle was HUGE |
REVIEW
Gameplay & Mechanics
Abathor is very well designed, although it's clear it is a small budget indie game. This isn't a knock on the game at all, but there are various areas where you can tell it could have been polished and refined just a bit more if the team had more time and a slightly higher budget. Slight awkwardness aside, Abathor has fun action based gameplay and just slight platforming, similar to that in a Castlevania game (although probably not as punishing).
The four playable characters add a lot to the game's replayability, as each has very distinct strengths and weaknesses that impact gameplay significantly. For example, Crantor (the male barbarian) has a huge sword swing that does 3.5x damage, Sias (the female warrior) is the only character that can block incoming attacks (and I really love that feature, so I use her a lot), Kritias (the ninja) has an upward sword dragon punch-like attack that's awesome and powerful, and Azaes (the white haired warrior) has an ability where he kills enemies with a short range magic attack and then absorbs their soul which powers up his sword attack.
In addition to having multiple characters, the game supports four player simultaneous multiplayer. I didn't get a chance to try that out, but it sounds really cool.
Visuals & Art Direction
Abathor's visual design is well designed and detailed pixel art that seems just a bit more pixelated than the best games from the 16-bit era. Character and enemy animations are detailed, and stages have a lot of environmental detail and animation, like the rolling waves in the background in the first stage. Bosses are generally large and well animated too. Overall a really good looking game, and it also has a CRT filter effect that adds to the nostalgia. I actually prefer to play with the CRT filter most of the time.
Story & Narrative
The story in Abathor is interesting detailed enough to keep the action going, but it doesn't overstay its welcome. It feels very similar to other classic fantasy action games, but it's also more detailed than most games of the 8 and 16 bit era. Overall the story is well done and improves the experience.
Audio & Music
Abathor's music and sound fx are good, sounding much like the 16-bit games that provide inspiration. I found a few of the opening and early game tracks reminded me quite a bit of Golden Axe, although nothing feels like a straight rip-off, more just inspired by it. My only complaint is the music isn't louder in comparison to the sound fx. I would really prefer for the music to shine.
Technical Performance
As you might expect, the game generally performs flawlessly on modern hardware, especially on the PS5 where I played it. I would assume it also performs well on Switch, but I didn't get a chance to try that version to be certain.
Innovation & Originality
Abathor is highly inspired by games of the 16-bit era, but it brings enough of its own ideas to stand on its own. Having four unique characters to control, each with their own distinct strengths and weaknesses, is really good by itself, but having the ability to play simultaneous muliplayer really sets it apart from its inspiration. Rastan was only one player, and Golden Axe was only two player maximum. Having the ability to play all four at once is really interesting. The different difficulty levels are also a good twist on the classic formula, feeling closer to something like Ninja Gaiden Black than Golden Axe.
Value vs Price
For $14.99, Abathor is priced just right. It is very replayable, even though it isn't a metroidvania, and the multiple characters really add to its replayability. Even though you can switch characters each time you have to start a run over once you run out of continue tokens, I tended to stick with the same character throughout each playthrough. I've put about 15 hours in so far, and I could see playing through it a few more times to explore the Epic Mode difficulty (and to get the true ending) and experiment playing with the different characters. While you could wait for a sale, I think it's more than worth the experience at full price.
VERDICT
CRITIC CONSENSUS
- 8/10 - Gamatroid
- 7/10 - Nintendo Life
- 9/10 - PlayStation Universe
- 7.5/10 - The Games Machine
- 8/10 - Gamers Heroes
- 7.5/10 - GameGrin
You can watch my beginning gameplay on PS5 in the YouTube video below:
You can read about how our reviews work here.
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